[LMB]
Striking damages enemies, and chaining 3 hits executes a combo, with the third strike pushing enemies back and inflicting extra damage. There's a 1.5-second window to continue the combo; failure resets the combo. The powerful third hit requires hitting the first two strikes.
[RMB]
Activating this ability makes the character immune to ranged attacks (except beams) for 3 seconds. The character loses the ability to attack or use active abilities, but can move and use passives. The ability has a 10 second cooldown.