Classic weapons
Pistols, shotguns, submachine guns, assault rifles, revolvers, grenade launchers, mortars, etc.
Energy weapons
Gauss guns, ray pistols, laser rifles, plasma guns, etc.
Exotic weapons
Weapons with unique projectile behavior and effects (disk launcher, poisonous shotgun, energy whip).
Within each weapon category, there are different weapon models that vary in effective range, damage and its type, accuracy, recoil, rate of fire, etc.
Both unique and classic weapon types have a secondary firing mode, which does not modify the primary firing mode but functions as a tactical ability linked to the primary firing mode, with unique gameplay mechanics and effects.
Each character has a choice of three weapons that are tailored to the character in such a way that allows for three different tactical approaches. Weapons are selected at the spawn point. This allows for tactical responses to situations on the field and for choosing weapon types that complement the team composition.