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Diana

Diana is the voice of the people and their immortal leader.

She stays behind her team and wields a set of healing abilities. If it ever gets too hot, she can save her team by covering them with her healing buffs.
Role
Support
Fraction
Legacy
Biography
The most experienced of currently living politicians, the creator of a new political system — Diana is not just a star of Farcana, she is a hero and hope of humanity. Not long ago, she was one of the captains of the flagship of the Earth fleet "Legacy": she could veto bills and had access to the "red button". Her sudden decision to leave her post in order to participate in Farсana stunned many. However, Diana has not lost her status as a symbol — now millions of viewers hold their breath watching her every battle.
What made the leader of public opinion leave politics and step onto the arena of Farсana? Everyone is eager to find out about this!
Abilities
Passive
Burst Of Energy
Diana's healing buffs her allies' damage.
Every few seconds, Diana’s next ability is enhanced and applies an Anti-Heal to enemies.
Tactical
Gift of Life
Diana throws a healing projectile that applies healing and regeneration and leaves a zone that heals allies and boosts damage for a short while.
Breath of fresh air
Diana removes all negative effects and grants health regeneration to a target ally.
Ultimate
Mother Earth
Diana emits 2 waves of healing energy. Diana takes reduced damage while this ability is active.
Weapons
Assault rifle
The simplest and most beginner-friendly weapon in the game. A rapid-fire rifle that shares many similarities with other games.
LMB
A semi-automatic rifle with a slight aim rise and minor spread.
RMB
The grenade follows a ballistic trajectory and deals AOE damage. If an enemy is within the zone, they are pushed away.

This ability has an 8-second cooldown.
Diana’s weapon
Healer's rifle
A rifle that fires single shots. Hits on enemies deal very little damage. Hits on allies provide them with instant healing and regeneration for a duration.
LMB
Single-shot firing. Hitting an ally grants them a damage increase for a duration. Subsequent hits do not increase the effect's value but refresh its duration.
RMB
The character begins aiming. While aiming, the player sees the action through an optical scope. Movement is allowed during aiming. Aiming mode is deactivated with a secondary RMB press.
diana’s weapon